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Title: Iwata coming to OZ
Description: Will he fix Nintendo here?


cd2 - June 3, 2004 10:21 PM (GMT)
QUOTE
NINTENDO chief Satoru Iwata has never been to Australia.

He plans to change that this year, but looking at kangaroos and cuddling koalas will be the last thing on his mind.
While holding its own in the cut-throat global video games market, Nintendo's GameCube console is running a very poor third Down Under, behind Xbox and PS2.

Iwata wants to know why.

"First of all, I am most sorry that the GameCube's performance is bad in Australia among any area in the world," he says.

"One of the biggest things I feel unfortunate about is that I have not been to Australia. I am looking forward to learning more about Australia."

Some facts he knows already.

GameCube's late arrival on the market meant it conceded an important headstart to its competitors, ground it has been unable to recover among consumers.

It's a situation Iwata is determined not to repeat, promising the company's yet-to-be-determined next-generation console will not only arrive on time, but hit the ground running.

In his only Australian media interview at the recent E3 games expo in Los Angeles, Iwata offered Connect his views on a range of topics, from the headlong rush to take games online, to his belief in a back-to-basics approach to video game design.

"In Japan for example, games are becoming more complicated, more difficult and more time-consuming. Accordingly, more and more people are shying away from gaming.

"Unfortunately, the games industry in Japan is not growing at all, but rather shrinking. I am afraid the same thing that is happening in Japan might be happening in the rest of the world as well".

While priding itself on being an innovative company -- it was Nintendo that invented standards such as the A/B button on games controllers -- Iwata would like to roll back the clock to a time when all gamers were equal and games much more accessible.

"At the very beginning, everybody was at the same start line. But in the past 20 years, the gap between the avid games fans and novice game players has been widening."

This has prompted the company to break new ground and deliver the innovative new DS hand-held gaming device.

Officially unveiled at E3, the dual-screen DS represents a new way of gaming. For the first time, players can play a game from two perspectives at the same time, in 2D or 3D. Other features include a touch screen, voice recognition and wireless connectivity.

"We really wanted people who have become tired of the current way of gaming, to be fully entertained, even with simple game-play," Iwata says.

The fact that companies such as Nokia and Sony, with their new PSP multimedia device, are entering the hand-held games arena doesn't worry Iwata.

"For Nintendo's part, our mission is to try to provide customers with a machine that lets players play unique and unprecedented games," he says.

Iwata says rival companies appear to see things differently.

"They seem to believe that their machine can sell only if they can add to the functionality . . . it can do this and it can do that.

"We have to make great and unprecedented games if we are going to sell new gaming devices to customers," he says.

"If people want to listen to music on the go, then they should purchase (an) iPod.

"That's my own opinion. The final decision has to be made by consumers."

Iwata is also less than enthusiastic about the headlong rush to embrace online console gaming and services, believing they simply can't generate revenue.

"One million Xbox Live subscribers? We don't say that is successful. If it were a console, that's a total failure," he says.

"However, I believe networked platforms will become a very important part of gaming. When the time comes, that will be a very important way of Nintendo doing business."

As for the next generation of consoles, Iwata is sure of one thing: companies can no longer rely on simply raising the technology bar to keep consumers interested.

Until recently, changes from one video game console to the next were obvious, but now the level of photo realism is so good that future incremental changes will hardly be noticed by most players, according to Iwata.

From now on, companies must dare to be different in order to capture the audience's imagination, he says.

"Nintendo created 20 years ago the standard of how video games were going to be played. There is the TV set, here is the controller, (held) in both hands

"We should not hesitate to crash through the system Nintendo itself created," he says.

"That's innovation."


From the herald sun

Well it speaks for its self really, but what do people think. I think it should of happened a year ago...but hey maybe they just don't care and letting this gen go away and making sure that next gen is way better.

CLL - June 3, 2004 11:43 PM (GMT)
Some of the things he said really reek of Nintendo fanboyism (it's obvious why, but you'd think he'd give some credit where it's due instead of bagging everything). Eg. where is says there are 1 million Xbox Live subscribers, he if it were a console it would be a failure, but it's not a console, it's a service and the best one of its kind out yet. And does GCN even have a competitive online service.....No.

What he says about innovation is true, but I can't help feeling that a lot of what he says is the exact reason why they aren't doing so well. He likens a lot of things to what Japan has, but doesn't seem to understand that the rest of the world is DIFFERENT to Japan, and is thus not catering for different markets. He seems to have that mind of everything that we (Nintendo) do is correct, and what others do are wrong. Yet the sales worldwide would indicate otherwise. I don't know if that makes sense to any of you, but the idea of that is in my mind.

I think they should be looking to the next generation now, as the GCN won't be able to make up any more ground. They just have to make sure that the next-gen console is going to be a success.

Manny M - June 4, 2004 12:03 AM (GMT)
Interesting that they (Nintendo) actually think something of worth in this country to actually want to find out what the hell is going on.

Let's hope this fixes some things.

Spag - June 4, 2004 03:42 AM (GMT)
Pfft, he won't fix nothing for he really doesn't give a shit and why should he?

DJ-Civic - June 4, 2004 01:09 PM (GMT)
It's interesting, but not sure how much help he'll be. Just by visiting the land Nintendo forgot won't all of sudden make GCN sales jump up.

And I some-what agree with his "fanboy" comments. Xbox has sold what? 20 million units worlwide? And only 1 million use Live? Not exactly big numbers if you think about it. It'd be even worse for PS2 Network Gaming.

Anyway, I think the GCN can't dig itself out of the whole it's already in.

BrotherEstapol - June 4, 2004 01:42 PM (GMT)
QUOTE (DJ-Civic @ Jun 4 2004, 11:09 PM)
Anyway, I think the GCN can't dig itself out of the whole it's already in.

Not down here anyway....it's doing really well in Japan, and equal 2nd in the US, and to Nintendo, they are the Markets that count. ;)

But yeah, Iwata is a bit of a fanboy. :P

OldSkOoL - June 5, 2004 01:09 AM (GMT)
QUOTE (BrotherEstapol @ Jun 4 2004, 11:42 PM)
But yeah, Iwata is a bit of a fanboy. :P

I wonder why?

BrotherEstapol - June 5, 2004 03:00 AM (GMT)
QUOTE (OldSkOoL @ Jun 5 2004, 11:09 AM)
QUOTE (BrotherEstapol @ Jun 4 2004, 11:42 PM)
But yeah, Iwata is a bit of a fanboy. :P

I wonder why?

Usually you like Company Presidents to be realists, not fanboys.

Being NCL President is no excuse. :P

DJ-Civic - June 5, 2004 02:42 PM (GMT)
I've heard that Yamauchi wanted to Nuke his competitors once... :lol: j/k

I think Yamauchi has a "How to be a President at Nintendo" school as all become fanboys. ;)

BrotherEstapol - June 5, 2004 02:48 PM (GMT)
QUOTE (DJ-Civic @ Jun 6 2004, 12:42 AM)
I've heard that Yamauchi wanted to Nuke his competitors once... :lol: j/k

I think Yamauchi has a "How to be a President at Nintendo" school as all become fanboys. ;)

Yamauchi is an insane genius.

He hadn't played one video game till the late 80's, yet he made all the major business discissions regarding the Famicom. :blink:

Hello - June 6, 2004 09:42 PM (GMT)
As long as I get me games, this dude can fly to Hawaii for all I give a shirt.
It was interesting to read that the Cube actually has the highest selling game-to-gamer ratio. Cube owners are buying tonnes of games, which is why the little bastard is still surviving.

borgster101 - June 7, 2004 01:55 AM (GMT)
Interesting, at least he is coming here, whether it'll make a difference, who knows but at least Nintendo recongnises poor performance in OZ.




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