I tried to make this long post as readable as possible... so apologies.
The Financial Review has today run a story on how the most recent budget handed down has done little to develop the Australian Games Development industry.
A quote from Australia's second largest developer... a melbourne based developer whose name escapes me... said that for every $1,000 dollars invested in film, $3 was put into games.
The source indicated that it is a perception problem about the industry, with the old boys in politics seeing games as something for children. Yup... it's that old nugget - one that has been well discussed on many a forum.
Gaming has been growing steadily over years now, and i think it's rather short-sighted of our Government to not invest in the developing industry. In fact, I'm of the impression that they might've missed the boat, seeing as development costs are now blowing out, making it extremely difficult for small time developers to get started and making titles that put Australia on the Games Map.
But what to do?
Perhaps tax cuts for development companies? Would that encourage overseas developers to establish an Australian presence, and in turn, developing local talent?
An August 2006 submission to government by the GDAA highlights the barriers that Australian developers face, in that games are produced for a global market, whereas film can be local only. Games development faces global competition, and therefore has to grow up pretty quickly.
http://www.gdaa.com.au/docs/govtsubmission.pdfThe establishment of Games Development Courses in Australia has been a step forward, but a possible gunshot to the leading foot is that there are little opportunities in the local industry. What incentive is there for student to complete their studies, only to find they have to relocate to the UK for the dream job?
This is a simple piece by me, one that has been based upon reading an article, and doing a quick google search, so please excuse me if this reads a bit like a News Corp, right-wing opinion piece.