Title: Videogame Cliches
Qubert - February 7, 2007 03:38 AM (GMT)
I'll begin... The small enemy/boss is suprisingly tough. Any enemy can become more powerful by changing colors.
borgster101 - February 7, 2007 03:53 AM (GMT)
When the enemy flashes when I hit it, I know I hit its weakpoint :P
Multiple forms of a boss
Others I cant think of right now :P
/backslash - February 7, 2007 11:35 AM (GMT)
In RPGs, heroes and enemies must always take turns at hitting eachother. "Okay, you've hit me, now I'll hit you and then you can hit me again afterwards so we're equally getting hit"
In a FPS game, some careless moron is always leaving rocket launchers/health packs/bullets lying around in various parts of the jungle and buildings.
Robert - February 7, 2007 11:40 AM (GMT)
Food will heal a near fatal sword gash. Bullet wounds in the chest? No problem, a plate of pie 'n' chips will sort it.
/backslash - February 7, 2007 11:49 AM (GMT)
| QUOTE (Robert @ Feb 7 2007, 08:40 PM) |
| Food will heal a near fatal sword gash. Bullet wounds in the chest? No problem, a plate of pie 'n' chips will sort it. |
This was only used in 'The Getaway' but it's pretty funny
"Lean against the wall and you will replenish your health"
BrotherEstapol - February 7, 2007 11:59 AM (GMT)
Be it a headshot from a .50cal sniper rifle, or a knife to the foot...a jolt from some defribulators will fix you up good an proper! :P
DJ-Civic - February 7, 2007 04:49 PM (GMT)
| QUOTE (BrotherEstapol @ Feb 7 2007, 11:59 AM) |
| Be it a headshot from a .50cal sniper rifle, or a knife to the foot...a jolt from some defribulators will fix you up good an proper! :P |
:lol:
Aww, I miss playing BF2.... :(
I guess the most common cliche is 'Eat Mushroom - you grow to twice your size' ;)
Decman - February 7, 2007 08:42 PM (GMT)
Even if I'm driving a massive tank, I can't drive through that picket fence. :P
FreakTrigger - February 7, 2007 10:57 PM (GMT)
You are the last of an ancient bloodline...
If they're red, you need the blue gun to hurt them!
Monster-Closets (I don't care, I love them anyway).
Andy - February 7, 2007 11:37 PM (GMT)
From PCPowerplay: When fighting a killbot, it will always fall apart when defeated revealing, paradoxically, a smaller and even more powerful killbot.
Always look behind the waterfall.
Bad things always come in three's: enemy creatures will nearly always need to be hit three times before they perish. Puzzles will require three separate parts in order to open the next part of the level.
NPC's in RPG's will sometimes voice their frustration at you when you talk with them, but will happily let you rummage through their house, climb over their beds and let you run up and slam into them.
Before embarking on an adventure to save the world, be sure to get your eye in. Not by learning from a teacher... but by killing rats in a cellar.
Almost any problem can be solved by jumping on the problem's head.
A fighting game must have Ryu in it. Or at least someone similar to him.
When women fight, instead of protecting themselves with hardy clothes to absorb impact, they curiously choose items which show as much flesh as possible. Even more curiously, the clothing gets even more revealing when sharp pointy swords feature regularly in the fight.
In a Japanese RPG, even the most earth shattering of revelations that could change the course of the world as they know it, the most appropriate response is "..."
Game characters have remarkably strong digestive systems that allow them to ingest vast amounts of food without having to go to the bathroom.
Doors are colour co-ordinated with their keys.
Can't open a safe? never mind. Someone has either scrawled the combination on a note in plain view, or scribbled it on the wall in a toilet cubicle nearby.
An enemy has a 30 second memory, and no motivation. If they spot you, simply run away for a bit - they'll give up the chase after a few metres. Come back 30 seconds later, and they'll be in the exact same spot, doing the exact same thing as before.
(i know these aren't original - but hey... they're still cliche's)
LOL at "Pie with Chips to heal wounds". Just picturing someone rubbing some salty chips into the gaping bullet wound in their chest: "It hurts! But, you know... it's a good kinda hurt"
borgster101 - February 7, 2007 11:47 PM (GMT)
| QUOTE (Andy @ Feb 8 2007, 09:37 AM) |
| In a Japanese RPG, even the most earth shattering of revelations that could change the course of the world as they know it, the most appropriate response is "..." |
:lol:
This happens so much, and not only in Japanese RPGs, but many Japanese games in general.
Whats even worse, is having 3-4 characters all respond to eachother with "...".
And here's some other cliches I remembered:
- when you hear something you are not supposed to and ask what its about, the responce you'll get is "oh it's nothing"
- a secondary character says "its over" after the final boss fight, only for it not be over and you now have to fight the REAL boss :P
- in a RPG, there is typically someone who is a traitor
- A small enemey takes a ridiculous number of hits to be killed, and drops gold when you kill it
DZ - February 8, 2007 12:16 AM (GMT)
Save the princess and get cake.
Machiavelli - February 8, 2007 02:10 AM (GMT)
The death of bosses tends to make the buildings surrounding them collapse somehow.
Boomerangs are easy to use, and make effective weapons.
Bodies decompose super fast and their clothes dissolve too, but their money doesn't.
Stevorooni - February 8, 2007 05:38 AM (GMT)
Enemy bosses obviously want you to kill them.
They helpfully leave weapons, health and maps lying around in cupboards and desks (and crates!) scattered around the level in the lead up to the final battle with them.
BrotherEstapol - February 8, 2007 07:37 AM (GMT)
If there's a red steel drum, you can be assured that shooting it will result in a large firey explosion.
Every game (I think by law) requires some sort of create or other sort of cubic storage container.
NismoR34 - February 8, 2007 05:23 PM (GMT)
^ That reminds me of Hyper's time-to-crate meter. ;)
Anyway, before embarking on an epic journey to save the princess, or the world, you must start in your own or someone else's bed, only to be woken up by someone who will say something along the lines of "Oh, you have awoken".
Decman - February 8, 2007 10:12 PM (GMT)
Kevlar helps you breathe underwater for 25% longer! :thumbsup:
I can survive a 250mph car-crash.
Important NPCs are invincible! Lol, I still remember Star Wars Episode I: The Phantom Menace on the PSOne, guiding Queen Amidala through the gardens of Theed...out pops a droid tank and fires a proton torpedo into her face..."Don't worry, it only grazed my shoulder" :lol:
Cubeoid - February 12, 2007 03:23 PM (GMT)
I went out and found some. Yay.
Your space marine can carry 800 pounds of guns, but is unable to step over a small bump in the floor.
Your uber-warrior cannot aim and walk at the same time.
Half-naked women on the package have nothing to do with the game
No matter how little sense it makes, there is always an ice level that you have to trudge through.
Nine times out of ten, said ice level is quite close to a fire level, which makes drastically less sense.
No matter what your hero has to do, it can wait while you pursue a card game, a matching game, a slot machine, or any other mini-game the designers can wedge in there.
Boss battles ought to be the most unique, thrilling, and unpredictable encounters in a game, but lately it seems like everyone's working from the same template. The boss will fight in multiple forms, exposing his obvious (and oftentimes highlighted) weak point for you to whale on until his multilayered health bar reaches zero.
Imagine if every time you wanted to go down into your basement, you had to wait for a full moon, procure a statue made of precious jewels, solve a ninth-grade logic puzzle, and then push a heavy bookshelf so that it's exactly perpendicular to your couch. All you wanted was your baseball glove, sheesh.
You ever notice that the big cheese of video games is usually always stronger than you at the beginning of the game? He or she or it could easily wipe you out right from the start. BOOM! Yer dead, end of story. Apparently according to the handbook on how to be a Supervillain for dummies, it’s always better to have this ingenious strategy:
Step 1: Announce to hero what my evil plans are and monologue for about 10 minutes
Step 2: Leave clues on how to get to all of my carefully guarded dungeons
Step 3: Make sure hero goes progressively from harder to harder areas
Step 4: Have every dungeon protect items and or power ups that could help the hero eventually defeat me
Step 5: Stop at the gas station, fill up the truck, and get a gallon of milk
Step 6: Take Scuba Diving Lessons
Step 7: Meet up with hero for a second time and have a semi-epic battle, but have it interrupted by something so I have to fight with hero later when he or she is even stronger
Step 8: Sit in my castle/base for about 40 hours waiting for the to hero arrive, maybe work on my juggling.
Step 9: Prepare another long speech for the hero to listen to about how he or she will never beat me, ever.
Step 10: Finally fight hero in an epic battle that last over a half an hour, forcing me to unleash my hidden but amazing full power, and finally beat hero once and for all, end of story.
Step 11: Take over the world
Step 12: Bake a chocolate cake
Step 13: Taibo Work out
This works every time.
And of course...
http://www.project-apollo.net/text/rpg.html
Nags - February 13, 2007 12:14 AM (GMT)
No matter how many dead ends you hit, there is always a way to progress further.
DZ - February 13, 2007 12:23 AM (GMT)
In platformers, foes can be killed with 1 hit, bosses usually die after the standard 3 hits.
sunao-kun16 - February 13, 2007 05:11 AM (GMT)
In adventure games... you procceed smoothly up to one point and then you hit dead end. Frustrating.
metalfreekz13 - September 30, 2007 05:16 AM (GMT)
FPS weapons. for the most part, all FPS games have:
A Melee Weapon
Pistol
Shotgun
Machine Gun
Sniper Rifle
BIG Gun
fishonthecarpet - October 8, 2007 09:21 AM (GMT)
thankyou for that rpg list. It was so great!
If a female is the lead character, she must be hot, and have a gun/sword.
Qubert - October 8, 2007 11:52 AM (GMT)
Your main character is the "the chosen one" ... "You are the chosen one bla bla bla"
There's always at least one character, no matter how relevant, that we all question to be gay.