| QUOTE (borgster101 @ Nov 1 2006, 07:29 PM) |
| And slashy, it's a "franchise poll" so "Street Fighter" refers to all the games, not just the original title. |
| QUOTE (Angra) |
| Street Fighter, I have a crush on Chun Li *blush* |

| QUOTE (/backslash @ Nov 2 2006, 01:10 AM) | ||||
*slaps forehead* Didn't read that
What about this Chun-Li? :P ![]() (that's Jackie Chan btw) |
| QUOTE (ultracrazy1 @ Nov 1 2006, 11:19 AM) |
| Random comment: word is a new SF movie is in the works. It will star Chun Li and is supposed to be live action. Bound to be terrible, but at least the series lives on after quite a long time since the latest version. It's due 2008, so maybe there'll even be a game due around the same time. It's possible! I have a little theory that it will have a few 3S characters, since it stars Chun and she's top tier in 3s. Hopefully my 2 favourite characters will make it in the movie, Yun and Urien. _________ On topic, I picked SF of course, because it has peaked in many different directions. Mortal Kombat just never had the depth, the responsive controls, or any of the charm. It seemed to struggle with it's identity and has now settled as a fairly mediocre 3D fighter. SF managed to reach the top of many different styles, and there's no consensus on which is the best game, out of wildly different playstyles. You have: Super Turbo Using the original art style of SF2, but on much more powerful hardware, ST is regarded by many as the most balanced competitive game. It has all the characters, bosses and extras that featured throughout SF2, but speeds the game up to bring back the feel of Hyper Fighting. Also the addition of Supers brought a new level of depth to the game. While this is one of the most popular incarnations, there has never been a console release worthy of using for competitive play. That's all about to change tho thanks to CCC2 (due in 2 weeks!) Video Alpha/Zero 2&3 Some people favour one over the other, but the alpha games took the series in a bold new direction with custom combos, different kinds of super arts, and a radically different art design. This was Capcom's chance to reinvent the series for it's new CPS2 hardware. Instead of being a direct sequel, this is actually a step back into the storyline, during the time of Final Fight. Many Final Fight playable characters and enemies were selectable, such as Guy, Rolento, and the unfortunately named Sodom. Video Marvel vs Capcom 2 The consistant thing in this series was airbone fights, and the combos which pushed the counter off the chart. The early games would display up to 99 hits, but by the time MvC2, hit, we were seeing numbers up over 300. Basically, these games were broken as anything. And somehow MvC2 is regarded as one of the most fair and balanced competitive games. Some people would suggest it happened by accident. Since you have to tag characters in and out of the game, you can't win with any less than 3 combos. 3 combos minimum is actually quite fair when you think about it. There are plenty of strategies unqiue to this series as well, the assist moves (2 characters on screen at once) allow you to set up traps, either shooting so many projectiles that cover every inch of the screen that the opponent is chipped to death, or crossing up the opponent by attacking from 2 sides at once. Also having a 5 level super gauge allows for some interesting tactics, as both opponents will rapidly cancel from one to another, trying to get that high priority hit. Check out two of the best players, Sanford and Duc. I also find it particularly cool that they include characters from Final Fight, Resident Evil and Megaman. Capcom vs SNK 2 IMO, we shouldn't even begin to compare SF to MK >_>, if anything we SHOULD compare SF to King of Fighters or Guilty Gear. Anyway... This is an extremely technical game, including 6 different kinds of super gauges, and their corresponding rule sets. The variety between characters is just as great. This is THE game for people who like to play a bit of everything; the only downside is that it's a little dull! It seems to lack the highlight reel potential of the other games, and only the technically minded will really appreciate it. Basically a casual observer will have no idea what's going on (much like the Marvel games really, but this is just less flashy). CvS2 also includes a lot of characters from Final Fight, and even some randoms from Rival Schools, as well as SNK's King of Fighters, Samurai Showdown, Last Blade and Garou. To get an idea of the game’s potential, check out the Sairec trailer. Street Fighter 3, 3rd Strike With more animation frames than just about any other 2D game, and taking full advantage of the powerful CPS3 hardware, this is the most easy to understand, most beautiful, most popular competitive Street Fighter game there is. Everyone and their grandma has seen the Daigo parry video, and it’s not hard to understand what kind of god-like skill level can be achieved for those who’re dedicated enough. The parry system, super cancels, target combos, command grabs and unblockables make this a highly technical game with plenty of flare. Many of the new characters such as Yun and Yang, Dudley, Ibuki, Urien, Oro, and Q fit in well with classics Ken, Ryu, Akuma, and Chun Li. Some of the characters moves are even clear homage to classic SF characters, as you can see with Necro’s outstretched limbs and electric shock move, and Remy’s sonic boom and flash kick. Hugo and Poison deserve a special mention as they are originally from Final Fight, and predate nearly all SF characters except Ken, Ryu and Sagat. This feels to me like the ultimate 2D fighter. Surely this is what they imagined when they first drew up concept sketches in the 80s. Some of my favourite videos: RX combo movie Slim X If anyone wants to see more, let me know. Anyway, even tho these are all 2D fighters with Street Fighter characters, they are just so different and yet so good. I don't think Mortal Kombat has ever reached the same level of refinement in any of the directions they've taken. It's just no contest at all. |