Title: Geist
Description: 1st person shooter as a ghost!
borgster101 - August 14, 2005 11:35 PM (GMT)
Anyone interested in this game,
IGN has just posted its review, and while the score isn't that great (although it's what I expected), the game still shows promise, namely the possesion abilities that seem to be tied in very well with the puzzles and strategy, it seems that game suffers in the framerate department, which is indeed a shame for a game of this type.
Still, I think I'm going to keep my eye out on this one, thus far there hasnt been that many
reviews, so once we see some more, then we may be able to get a better idea of what it's like. It's certainly not the GCN's answer to Halo, but from the looks of it that's not what it's trying to be, it looks like it's worth checking out at least for the possesion elements :) .
DJ-Civic - August 15, 2005 02:14 PM (GMT)
Nah, I think it pretty much turned into an average shooter. It showed promise, but gameplay seems to suffer so I'll pass.
NismoR34 - August 15, 2005 04:55 PM (GMT)
It is on my "to get eventually" list to be honest. I haven't really kept my eye on it so yeah I will get it eventually. There is more important games to focus on first.
borgster101 - August 16, 2005 03:21 AM (GMT)
Well the reviews have got me interested, I more excited about the possesion aspects rather than the shooting, which seems to be the games major draw :) .
Particularly this quote from gamespot:
| QUOTE (Gamespot) |
| By now, the first-person shooter is probably the single-most-played-out style of gaming around. So many games have pushed this style of gaming to the limits, and so many more have fallen short of the mark, that it's difficult for any such game to stand out anymore. Geist at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of Geist aren't all that special, but there's a lot more to this game than meets the eye. |
I 'might' get it depending on when it comes out in Aus, I like the idea of the ghost twist and it looks like it's used well.
BR26354 - August 16, 2005 07:32 AM (GMT)
be nice to see it in action before deciding to purchase it. Hopefully there aren't any issues with targetting.
borgster101 - August 16, 2005 11:44 AM (GMT)
Yeah, I'm thinking EBs 7 day policy is a good idea ;)
Comrade Natrak - August 17, 2005 04:29 AM (GMT)
| QUOTE (borgster101 @ Aug 16 2005, 01:21 PM) |
Well the reviews have got me interested, I more excited about the possesion aspects rather than the shooting, which seems to be the games major draw :) .
Particularly this quote from gamespot:
| QUOTE (Gamespot) | | By now, the first-person shooter is probably the single-most-played-out style of gaming around. So many games have pushed this style of gaming to the limits, and so many more have fallen short of the mark, that it's difficult for any such game to stand out anymore. Geist at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of Geist aren't all that special, but there's a lot more to this game than meets the eye. |
I 'might' get it depending on when it comes out in Aus, I like the idea of the ghost twist and it looks like it's used well.
|
It's not a new concept.Yet another promising title to come from Nintendo's 2nd party that has disappointed, I shouldn't really be surprised.
BrotherEstapol - August 17, 2005 06:57 AM (GMT)
| QUOTE (Comrade Natrak @ Aug 17 2005, 02:29 PM) |
| Yet another promising title to come from Nintendo's 2nd party that has disappointed, I shouldn't really be surprised. |
Dissapointed?
| QUOTE (ign) |
Geist has all the makings of an outstanding first-person adventure. It's original. Both the storyline and general theme of the game bring something new to the table. It's got smart concepts and really, truly rewarding gameplay mechanics. Playing as a ghost and possessing objects and bodies is surprisingly inventive and entertaining. And there's even a fun multiplayer mode by GameCube standards. The only problem is that the game's technical prowess does not match its play ambitions. The simple truth is that Geist doesn't look quite as good as it could or run as smoothly as it should, and the latter problem occasionally has a detrimental bearing on gunplay.
If you can get past that, you'll find a moody and fun first-person adventure beyond. Technical drawbacks aside, Geist is commonly good and occasionally great.
Gamers looking for something unique and more geared toward the adult crowd will likely find themselves well served by Geist. Everyone else should give it a rent, just to experience the possession mechanics firsthand. |
| QUOTE (gamespot) |
| By now, the first-person shooter is probably the single-most-played-out style of gaming around. So many games have pushed this style of gaming to the limits, and so many more have fallen short of the mark, that it's difficult for any such game to stand out anymore. Geist at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of Geist aren't all that special, but there's a lot more to this game than meets the eye. |
I read those as "Good not Great", not "Dissapointing"...
I'd like to see what eurogamer has to say about it, as they seemed to like it in their preview.
I've got a hunch that n-space will make a really awesome next-gen game. :)
borgster101 - August 17, 2005 07:47 AM (GMT)
| QUOTE (Comrade Natrak @ Aug 17 2005, 02:29 PM) |
| QUOTE (borgster101 @ Aug 16 2005, 01:21 PM) | Well the reviews have got me interested, I more excited about the possesion aspects rather than the shooting, which seems to be the games major draw :) .
Particularly this quote from gamespot:
| QUOTE (Gamespot) | | By now, the first-person shooter is probably the single-most-played-out style of gaming around. So many games have pushed this style of gaming to the limits, and so many more have fallen short of the mark, that it's difficult for any such game to stand out anymore. Geist at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of Geist aren't all that special, but there's a lot more to this game than meets the eye. |
I 'might' get it depending on when it comes out in Aus, I like the idea of the ghost twist and it looks like it's used well.
|
It's not a new concept.Yet another promising title to come from Nintendo's 2nd party that has disappointed, I shouldn't really be surprised. |
1. I never said it was a 'new' concept, I said that I was excited about the possesion elements of the game, which look to be quite enjoyable
2. It's not a second party game, it's developed by nSpace they have nothing to do with Nintendo, only Nintendo are publishing the game and had some involvement in its development.
So nay :P
Comrade Natrak - August 17, 2005 07:47 AM (GMT)
I expected Geist to turn out a top game, instead (by accounts thus far) it's an average one.
So yeah, disappointing sounds about right to me.
borgster: the messiah thing was more of a 'just so you know' thing. And 2nd party, collaboration, whatever, there really isn't a large difference between the two concepts.
borgster101 - August 17, 2005 08:08 AM (GMT)
Yeah well I never really expected Geist to be a killer app, and thus no disapoinment, if you set yourself up to think that every game is going to be a killer app you're going to be disapointed.
Still it should be played before you can really pass any sort of fair judgement.
BrotherEstapol - August 17, 2005 09:07 AM (GMT)
| QUOTE (borgster101 @ Aug 17 2005, 06:08 PM) |
| Yeah well I never really expected Geist to be a killer app, and thus no disapoinment, if you set yourself up to think that every game is going to be a killer app you're going to be disapointed. |
Same here, I was never really indending to get it as most the preview videos and E3 impressions didn't really interest me.
But now after reading some of the review I'm actually interested in it, and at the very least I'll do the old 7 day return policy thing at EB. ;)
[DZ] - August 17, 2005 09:14 AM (GMT)
But unlike Geist, you could possess hookers in Messiah! ;)
BTW, I don't own a GCN so therefore this game sucks. :P
BrotherEstapol - August 17, 2005 09:26 AM (GMT)
| QUOTE |
Planet GameCube received a review copy of Geist today, and I jumped right into playing it. I must say I'm enjoying it so far.
Anyway, at one point I was possessing a shower head and totally saw a hot naked girl showering, although her naughty bits were tastefully covered by bubbles. After I was finished with her I ended up possessing another different hot girl and was walking around the womens' locker room peeking in various lockers.
Upon opening one locker I found this:

Mike S says: This game lets me possess hot girls, beer cans, and other such things. A+!
Jonathan says: I'm almost positive that Geist is the first Nintendo-published game to have the "Partial Nudity" content descriptor applied by the ESRB. |
[DZ] - August 17, 2005 09:32 AM (GMT)
O.M.G. :o "Partial Nudity"!!!
*calls Jack Thompson*
BrotherEstapol - August 17, 2005 01:28 PM (GMT)
Tyco from Penny-Aracde seems to like it:
| QUOTE |
We picked up Geist, mostly to make comics about possession, and ended up practically affixed to it for hours.
Given the history of Penny Arcade, our previous statements on the game hardly amount to a feud or something - we've had those - but you could accurately call those words "stern." It may just be that we are driven mad by a need for stimuli, but Geist really does have its moments. You can understand why they would have plugged away at it as long as they did.
It doesn't look or sound particularly good most of the time. I'm being nice. It would be like if a young game fell into a deep well, languished for days, and was eventually hauled out by crane. They're the artifacts of an extended development period, and it's unfortunate that it didn't emerge from that muddy hole more contemporary somehow. As a result, there are things here that people will never see.
There are silly elements you need to contend with, if you're going to enjoy it. This dog food thing is still very real, but you don't just go into a room and scare a dog over and over until you win. That's the worst example of their gimmick: you can only possess a living thing once you have scared the bejeezus out of it. Most of the time, this mechanic doesn't feel so stupid or obvious. You're doing something that feels more like infiltrating a secret laboratory, as opposed to haunting a PetCo. Inhabiting an object gives you a view unique to it, and the voyeuristic thrill of looking through the glass of a pressure gauge or peering out from a laptop screen is - as I'm sure they intended - an odd sensation.
Because that dog thing was the most psychically resonant example of the gameplay, every time we saw a dog we just assumed that we were supposed to scare it somehow. Some of our efforts were quite elaborate, but turns out dey's sum dawgs jess don' scurr.
There are some truly interesting boss encounters: imagine engaging in a firefight with an opponent and his shellshocked retinue, leaping from host to host around your bewildered foe. That's not something I've done before. It's one of many original experiences in a game that occasionally delivers on the power of its premise. |

:P
That boss fight sounds pretty cool. :D
borgster101 - August 18, 2005 01:00 AM (GMT)
:P
I was suprised by the 'partial nudity' myself, but I suppose if it's a game where you play as a ghost, you have to be given the ability to watch at least one woman in the shower :P
I like Estapol wasn't too interested in the game at its preview builds in E3 and such, but when I read the reviews I got more interested, and I think an EB 7 day policy purchase is the 'least' I can do here.
[DZ] - August 18, 2005 02:47 AM (GMT)
In Mr. Mosquito you could suck a chick's blood while she was in the bath.
Spag - August 20, 2005 05:37 AM (GMT)
It does sound like a decent game with some interesting ideas. I'll be keeping an eye on it when it becomes a bit cheaper.
[DZ] - August 20, 2005 08:59 PM (GMT)
I heard that the GCN had a massive price cut in the US. You can get a Platinum package (console, pad with 2 games) for $60!!! *www.kotaku.com
evO - August 20, 2005 11:19 PM (GMT)
That's great, now lets get them here for $60 and i'll go buy one :P.
borgster101 - August 21, 2005 12:56 AM (GMT)
So anyway, Geist is released in October in Europe, so hopefully it'll hit Australia by the years end :) .
[DZ] - August 21, 2005 01:28 AM (GMT)
evO, there will definitely be a price drop this xmas, since the XB and PS2 will also see one.
evO - August 21, 2005 01:46 AM (GMT)
*Things to write to Santa for*
1 x 20gb iPod
1 x GCN
1 x Digital Camera
Unlimited x Sex from GF
w00t!
borgster101 - September 9, 2005 01:55 AM (GMT)
Nintendo now has an official date November 3!! :D
borgster101 - September 16, 2005 02:15 AM (GMT)
OFLC classification, not many Nintendo published games with this rating.
cd2 - September 16, 2005 02:22 AM (GMT)
sweet
I dont konow if this will get much game time with MK in the same month
cd2 - October 5, 2005 02:11 AM (GMT)
one month away, are people still interested in it? I' slowly losing interest due to MK and other DS title that I want to buy this might be put on the back burner and try to pick it up at pre christmas sales or even at after xmas sales
borgster101 - October 5, 2005 12:10 PM (GMT)
Yeah I'm excited, I'll be buying it at launch, it's actually up on a few online retailers for pre order now with the 3rd November release date, so yeah looks like nintendo.com.au is reliable at least for Nintendo disrtibutions.
cd2 - October 20, 2005 06:08 AM (GMT)
Well, I just pre order this baby from, dvdcrave so I should have it in able 14 days. Hope its good.
cd2 - November 3, 2005 01:49 AM (GMT)
Well it just arrived, no play time yet going to have some lunch then get stuck into it. oh and the game is 60Hz only
borgster101 - November 3, 2005 05:01 AM (GMT)
I couldnt find it anywhere so I decided to order it (retail stores are starting to suck real bad for GCN games), anyway I should have it by Monday, day of my first exam :lol: , have the exam in the morning so maybe when I get back.
cd2 - November 3, 2005 10:08 PM (GMT)
Well so far, the games pretty good in my book. It is keeping me interested and wanting to play it.
The graphics are good but not gob smacking. Most things are crisp and clean looking, the girls in the shower look good (and are just one of the highlights), and the bosses look fantastic so far.
I have a problem with the sound though, I am not sure if it is my aging sound system or the 3 yr old Cube. But every now and again, you hear blips in the sound, like its skipping bits of sound data. Its just in the back speakers, it never seems to come out the front ones, so it could be the something wrong with the pro logic II decoding. The voice acting is at a high standard, although it could have been recorded a little louder for my taste, but subtitles help with that.
Now my next problem with the game, could be because I haven’t picked up my Cube controller for a few months, because I have been playing nothing but the DS. But the controls, feel a bit clumsy when it comes to movement. But after 10 minutes I was aiming and moving like a pro.
Over all it is not a bad effort, since it is N spaces first attempt at a FPS. So it gets 4 out of 5. (Subject to change.)
Well I better stop procrastinating and do some of my share of cleaning so I can play some more this afternoon
borgster101 - November 3, 2005 10:15 PM (GMT)
Sounds good, I'll hopefully have it on Monday.
StompBrother - November 7, 2005 05:22 PM (GMT)
I'm loving this game so far. Just to let everyone know. This isn't a FPS!!! Yes it has it's FPS moments but most of the time you are figuring out how to trigger events or pass puzzles by possessing inanimate objects and living creatures. It actually is very fun and satisfying. It's not often you can be a rat or a box or a shower head in games.
cd2 - the sound problem is in game. The game has sound buffering issues. I would sometimes have the sound effects cut out, pops & crackles or the volume suddenly reaching way beyond the maximum level. It's certainly poor sound coding.
I don't think this was their first attempt at a FPS. I think they created Duke Nukem Zero Hour. Hmm but that was a third person shooter that played exactly like a FPS. Blah!
-Stompy
cd2 - November 7, 2005 10:17 PM (GMT)
Well Nintendo are calling the game a FPS advanture game. I have no idea what n space has made before, but all it can say that its not a bad effort. it does need some improvement but then most games need improvement somewhere with them.
its also good to know it is just the game, i figured that when it wasn't making it when I was watching tv or listening to music.
borgster101 - November 7, 2005 10:56 PM (GMT)
So I got the game, and so far I have been enjoying it, the whole first level wasnt that great as was the 1st boss, but I felt the shooting/controls where decent enough. But where this game really shines is in the possesion gameplay, some awesome moments here and many are quite amusing :lol: .
It's a great game, well worth playing despite some issues.