View Full Version: Fahrenheit *SPOILERS*

Evolution > Console Central > Fahrenheit *SPOILERS*

Pages: [1] 2 3 4


Title: Fahrenheit *SPOILERS*
Description: a.k.a Indigo Prophecy


DJ-Civic - July 29, 2005 12:56 PM (GMT)
Don't know if any you are aware of this game, but I think it's one that could turn out to be quite good. It first got my attention when I saw a demonstration of the game in this year's E3 Access DVDs, and now that I've had the chance to play the demo, I think I'll be picking it up.

Here's Gamespot's take on the game;
QUOTE
Indigo Prophecy is an adventure game that promises both true cinematic immersion and a highly malleable experience. You'll begin the game as Lucas Kane, an unremarkable man who visits a diner for a bit of a gnosh. Things stop being typical when Lucas visits the restroom, where he enters a trance and then brutally stabs a fellow patron to death for no apparent reason. You'll then have to solve this murder mystery, uncovering the secrets of Lucas' strange compulsion and the reasons that could possibly drive an ordinary man to commit such a heinous act. We were able to see the PlayStation 2 version of the game in motion at various stages, and it looks to offer some truly unique traits.

It's got a cryptic name, but Indigo Prophecy is one of the most intriguing adventure games in years.
The game will attempt to make players feel as if they are part of an interactive film, bringing them close to the action and the characters, and one of the ways it will do so is through its control scheme. There won't be an inventory system, items, menus, or action buttons. All interaction will be effectively restricted to dual analog controllers and the shoulder buttons (in the PS2 version). The left analog stick is used to move your character around, while the right analog stick is used to interact with various objects in the game environment. Each interaction will be mapped to a certain gesture with the right analog stick, such as pushing it forward to open a door. A set of icons will appear at the top of the screen when you go near objects you can manipulate, and this set of icons will serve as a key, of sorts, for the game's various actions. We didn't get our hands on the controller, but the interactions we saw featured simple directional presses that seemed pretty straightforward.

When the character is in a trial that requires some kind of physical exertion (the first example of this we saw involved Lucas, who was dragging his victim's body so he could hide it in a bathroom stall), you'll have to alternate tapping the L1 and R1 buttons rapidly to succeed. A meter will appear to let you know how successful you are in getting the job done. Additional action-movie-type sequences will be controlled by the two analog sticks, requiring timed directional presses to successfully complete the scene. We witnessed both a martial arts sequence and a boxing sequence that played out this way. The game will purportedly include many sequences that use this scheme, such as ice skating, playing basketball, and even playing the guitar. Each of these events will serve to further move the story along.

Another interesting bit of the game has to do with how danger is presented to you. If you stand in the bathroom doing nothing for too long, for instance, a cop in the diner will get up and start to walk toward the restroom. This will be conveyed through a 60-40 vertical split-screen mode that shows your character on the left side (where you'll still be able to play freely), while the impending danger is on the right side. It's a neat way to let you see that trouble's coming, as well as where it's coming from. Additionally, it gives you an idea of roughly how much time you have to either avoid it or run.

The game looked to be running at a fairly solid rate on the PS2, and the visuals were clean, with good detail on the environments. The characters were a little less sharp and didn't have perfectly smooth animation, but they still managed to look good and conveyed the emotions inherent in each scene. We were only able to hear a few snippets of music, but we were told the final game will feature a soundtrack by composer Angelo Badalamenti, who has numerous credits in both film and television to his name, including Twin Peaks.


You'll play from the perspective of different characters, as well as from the points of view of both the hunter and the hunted.
What was most interesting about the game to us, though, was the way in which your actions could directly impact the way the story would unfold. For example, after initially taking control of Lucas, there were a number of options available. One was to simply flee the diner, in which case Lucas would burst from the restroom covered in blood, run into a waitress, and then escape through an emergency door on foot. In this scenario, Lucas would become suspect numero uno, the waitress would give a detailed description to authorities, and the crime scene would be totally intact, with evidence everywhere. However, we were able to start the game over to see things unfold in a different way. In another scenario, Lucas dragged the body into a stall and shut the door. Then he cleaned up the blood on the floor, washed the blood from himself, and hid the murder weapon. After this, he casually walked out of both the restroom and the diner. The only reason his departure was marked was that he didn't pay his bill, and even then, no one had special reason to take note of his face.

You'll also play other characters in the game. In fact, two of them will be police officers, Carla and Tyler, who are investigating the murder. Things you'll do as Lucas will have a direct effect on how the investigation progresses for the duo. For example, in the second scenario, the waitress won't be able to give you as detailed a description of Lucas, and you'll have to find the murder weapon by searching (in Lucas' scenario, the screen blacks out as you hide it, so you don't get to cheat). The game will have a number of different endings, and from the sound of it, you'll be able to unravel the story in many different ways to get to one of them. By the end, we were definitely interested in getting our hands on the game to see where the story would take us.


user posted image
user posted image
user posted image


Personally I think it sounds like a winner.
As for my hands-on with the (very) short demo - I found it intriguing. As the game starts, you're inside a dinner's toilet where you've just stabbed a man to death. You don't know why you've done it and can't remember doing it... Now here's where it gets interesting. You have quite a few options and depending on which one you take, that's the way the story will unfold. The character is covered in blood and the body is in the middle of the toilets - what to do? Run out? Clean the place up?
First thing I did was to hide the body and clean myself up, which makes Lucas' "sane metre" go up. As I'm about to walk out the dinner lady, who's standing next to a Cop, calls out to me. At this point I think there's something on me that gave me away - but lucky she's just reminding me about paying my bill. I walked out of the dinner with no problems... until the Cop gets up to go to the toilet. As he walks in he sees the blood stains and knife I forgot to clean up. He then comes out and tells everyone to stay where they are as there's been a crime commited. How do I know this if I've left the dinner? The game goes into a 24-esque screen split that shows both your screen and what's happening elsewhere. Very cool! After that, you need to get out of the area before police arrive.

On my 2nd try I decided to leave everything as it was and walk out of the toilet. Not smart. Everyone sees I'm covered in blood so I bolt out the fire exit. The cop finds the body and the police is called in. I decided to hang around the area to see what happens - which ended in the police finding me and arresting me. Duh.

There's other things you can do, so if you can play the demo I highly recommend it. I seriously believe this game has potential, so keep an eye out.

ElPresidente - July 29, 2005 02:13 PM (GMT)
Been chatting to David Wildgoose about this. For those who don't read PCPP he was editor up until the most recent issue where he left work for Atari's press PA department so its important to realise he has a vested interest in selling this game but here is what he said to me when I emailed him bugging him for a release date...

QUOTE ("David Wildgoose")
I've been playing the final PS2 build and it's just amazing. Everything you do - from the most trivial thing upwards - has a consequence, evident either immediately through a slightly tweaked line of dialogue or some drastic plot change further down the track. The sheer amount of work involved in tracking and catering for every little permutation must have been incredible. I also love how it swings from scenes of dramatic tension (frantically hiding evidence while a cop is knocking on your apartment door) to the thoroughly mundane (showering and getting dressed for work in the morning). The result of all this is a cast of the most believable game characters assembled since The Last Express. I hope you dig it.


David is yet to steer me wrong in a game and despite our occasional disagreements (Metroid Prime being the biggest bone of contention between us) I trust his word when it comes to games.

So this is on my must have list, especially after playing the incredibly moody demo.

Suity - July 29, 2005 11:00 PM (GMT)
Is this game also called Fahrenheit? It looks and sounds very similar to the previews I was reading on Eurogamer.

EDIT: Uh... I just saw the subtitle of the thread... :whistling:

borgster101 - July 30, 2005 01:06 AM (GMT)
So there is a name change for PAL regions, (hate it when that happens), I'll be keeping my eye on this one, looks interesting.

DJ-Civic - July 30, 2005 01:23 AM (GMT)
I prefer Indigo Prophecy as "Fahrenheit" reminds me of "Fahrenheit 9/11".... ;)

thebigm - July 30, 2005 02:49 AM (GMT)
QUOTE (ElPresidente @ Jul 30 2005, 12:13 AM)
Been chatting to David Wildgoose about this. For those who don't read PCPP he was editor up until the most recent issue where he left work for Atari's press PA department so its important to realise he has a vested interest in selling this game but here is what he said to me when I emailed him bugging him for a release date...

QUOTE ("David Wildgoose")
I've been playing the final PS2 build and it's just amazing. Everything you do - from the most trivial thing upwards - has a consequence, evident either immediately through a slightly tweaked line of dialogue or some drastic plot change further down the track. The sheer amount of work involved in tracking and catering for every little permutation must have been incredible. I also love how it swings from scenes of dramatic tension (frantically hiding evidence while a cop is knocking on your apartment door) to the thoroughly mundane (showering and getting dressed for work in the morning). The result of all this is a cast of the most believable game characters assembled since The Last Express. I hope you dig it.


David is yet to steer me wrong in a game and despite our occasional disagreements (Metroid Prime being the biggest bone of contention between us) I trust his word when it comes to games.

So this is on my must have list, especially after playing the incredibly moody demo.

Just reading that is making me go download the demo now.

Also pretty interested in all the consequences that can occur.

Off Topic: Sad to hear Wildgoose go from PCPP, so who's editor now... haven't been able to get copy of PCPP in a while

ElPresidente - July 30, 2005 05:05 AM (GMT)
Timothy C Best is the new PCPP editor and has done a great job with the most recent issue. PC Powerplay is in good hands.

quartz_donkey - July 30, 2005 05:46 AM (GMT)
Just played the demo, awsome stuff. None of metioned that this is being made by quantic dream creator of the awsome "The Nomad Soul" you know the game with David Bowie in it. Knowing that would of made giddy like a school girl before hand but thats okay cause I am now.

And "good hands" means you've still got a job doesn't it?

ElPresidente - July 30, 2005 11:07 AM (GMT)
Puh-lease... real fans call it by its real name... Omnikron :P

Pointless info about that game... Bowie was so impressed with his soundtrack work on that game he would eventually release the game soundtrack as a standalone album called "The Hours".

And yes... good hands means I still write for PCPP ;)

Incidently fantastic choice of sig image... I wont go so hardcore as to name the page number but I will say I own the Doll's House and I know that exact panel... it was the page that panel appears on that made me make use of the phrase 'peachy keen' as part of my dialect. :D

Everyone loves Sandman. :D

[DZ] - July 30, 2005 09:56 PM (GMT)
I've seen some footage on BBC (of all places! :P ) the other day. It looked great, there was this demo of a guy running through an office with huge giant parasite-looking monsters chasing him and blocking his path. Looked awesome.

I need a decent plot driven game now that Snake Eater is completed and GTA:SA is no longer as fun as it used to be. :( Nice thread btw Civ. Keep us updated. :thumbsup:

DJ-Civic - July 31, 2005 02:50 PM (GMT)
Will do.

I'm now deciding whether to get the game on PC or Xbox. The graphics aren't crash hot, so I'm thinking the console version will look worse than the PC one.

ElPresidente - July 31, 2005 10:38 PM (GMT)
There is a definate attractive style to the graphics even though the engine is hardly what one would call bleeding edge. Cranked up as high as it will go with FSAA and AF on max it is quite appealing visually.

Having said that the control set up has obviously been designed with a console in mind. I might still go with the PC version but play it with the Xbox controller plugged into my USB port. I've yet to try that on the demo but that will be the deciding factor, if my gamepad works with the PC version of the game well enough then its PC for me... otherwise I may be looking at the Xbox version.

borgster101 - July 31, 2005 11:15 PM (GMT)
Yeah the game looks best played with a controller.

Hello - August 1, 2005 04:47 AM (GMT)
QUOTE (borgster101 @ Aug 1 2005, 10:15 AM)
Yeah the game looks best played with a controller.

Shit. I wanted to play the game with my shoe.

DJ-Civic - August 1, 2005 10:38 AM (GMT)
QUOTE (borgster101 @ Jul 31 2005, 11:15 PM)
Yeah the game looks best played with a controller.

PLEASE explain!

:P

Machiavelli - August 1, 2005 01:39 PM (GMT)
So there's three characters. Two detectives and Lucas. And the point is you are forced to hunt yourself. As the detectives must find evidence Lucas left behind and as Lucas you must besure to leave no trace for the detectives?

It will certainly make for a confusing game - if you are doing it right you will collect the clues, but if you are doing it wrong, the murderer will escape - in which case you are doing it right. It's still is going to be one hell of a ride though. Can't wait.

Game Informer scans:

http://img.photobucket.com/albums/v284/Kensuke/ip1.jpg

http://img.photobucket.com/albums/v284/Kensuke/ip2.jpg

http://img.photobucket.com/albums/v284/Kensuke/ip3.jpg

http://img.photobucket.com/albums/v284/Kensuke/ip4.jpg

http://img.photobucket.com/albums/v284/Kensuke/ip5.jpg

http://img.photobucket.com/albums/v284/Kensuke/ip6.jpg

Wait, why is it called Farenheit in Europe? Shouldn't it be Celcius? :P

borgster101 - August 2, 2005 03:50 AM (GMT)
QUOTE (DJ-Civic @ Aug 1 2005, 08:38 PM)
QUOTE (borgster101 @ Jul 31 2005, 11:15 PM)
Yeah the game looks best played with a controller.

PLEASE explain!

:P

I was refering to elprez's statement about the PC version, i.e. he mentioned playing the PC version using an Xbox controller :P .

ultracrazy1 - August 2, 2005 10:42 AM (GMT)
It does sound very good. I saw the demo on the E3 access dvd which goes through the diner/bathroom scene and 2 alternative scenarios.

I'm hoping that the level of interaction, choice and consequence remains as high as in the demo throughout the whole game. I don't want there to be too much "filler" to make the game feel as long as we expect these days. I think it should stay short and allow for you to play through it numerous times without thinking "oh not this crappy ice skaing/basketball/guitar playing scene again."

I'm pretty sure that any fight scenes are going to feel a bit weak as well. The key seems to be the scenarios where you either leave clues or search for clues. Maybe there'll be a decent sized cast of characters who can help you with their expertise, whether it be friends of the suspected murder, or forensic scientists, or specialist cops, whatever. Hopefully you won't be forced to gain acceptance from contacts by running fetch quests for them. As few videogame conventions as possible would be great.

It sounds about as interactive and non linear as anything I've seen before. I really can't stand going through different dialogue choices with people a lot of the time as you find in morrowind and jade empire, so I don't mind if they leave that sort of thing out. The ideal for me would be meet the right person, tell them what you know automatically, and get the best response first time. The choice should be in what you do rather than what you say.

Definately something to keep an eye on.

ultracrazy1 - August 16, 2005 04:05 AM (GMT)
Reviews are starting to come in, which is surprising because I thought it'd be a few more months before the game was complete :S

The things being criticised are the action sequences, a few minor plot holes and some minor camera issues. Apparently they've adopted the shenmue style of hitting the right button at the right time for action sequences, in lue of going for a combat engine. Much of the gameplay is selecting a response to an NPC, and rather than select a full sentance like in KOTOR or Jade Empire, you simply choose "lie," "truth," and so on. You have some control over conversation pathways but unfortunately they do not affect the story as much as I was hoping for.

Seems like not all of the choices you make will have a bearing on the story pathways, but people will still like to restart at a save point and try things differently just to see what happens. Going for branching stories at every scene from the 50 or so available would have been impossible, especially given that they had to change publisher part way through development.

I think theres going to be enough problems with it to make me sure that I won't be buying it. Limited budget and development time means that action sequences had to be streamlined, and the level of consequence sounds like its not as high as I was expecting.

A lot of people will like it though. Its not so much role playing as it is a choose your own adventure game, and people looking for something new with a great story might like it.

ElPresidente - August 16, 2005 06:51 AM (GMT)
You're spot on. It isn't an RPG. It is an adventure game nothing more.

Well Wildgoose gave me the thumbs up on the build he is playing so I'm there.

DJ-Civic - August 16, 2005 12:41 PM (GMT)
I'm not going to trust reviews that are out, considering the game isn't finished yet...
But I'll buy it regardless of reviews methinks.

Comrade Natrak - September 13, 2005 03:30 AM (GMT)
I installled the demo last night and it's blown me away. I just wish the demo were longer. It's great, the first time I spent too long seeing what I could do in the bathroom, I checked the window, had a look at myself in the mirror, washed my hands, dried them, hid the body, mopped up the blood and just as I was about to ditch the weapon the cop got up from his seat. So I bolted, and as I ran out the door the woman complained that I hadn't paid my bill (this was after I was already out the door) I then quickly ran around like a goose with my head cut off trying to figure out where to go, tried running down a street only to be told that I couldn't walk home. Finally I found a taxi and got away.

Then, on my next play through I hid the body, mopped up the blood, washed my hands and hid the weapon (and the camera moved away from the scene while I was doing it, which I can only assume is for the benefit of when you're playing the game with one of the detectives), then left the bathroom, and tried to figure out how I pay my bill. I sat at the bench, spoke to the woman who commented on how white I looked and then watched the weather report, finding this wasn't the solution I got back up and decided to see what would happen if I spoke to a couple of randoms, I even decided to push my luck and talk to the cop, who commented that I should refresh myself in the bathroom because I look shaken up after I mumbled about how 'it wasn't me' and that I'm 'innocent'. I got enough time in to turn on the jukebox which was beneficial to my mental stability and decided to leave, at which point I had the same thing happen to me as Civ mentioned, so I apologised and went and payed the bill, now realising how. The cop got up and I quickly got out of the diner and grabbed the taxi again, figuring it was my only way out of the area.

I then decided to try again, I did the same sequences of things in the bathroom and then went out into the diner and sat at my table, paid the bill, ate some food and had a drink, which helped bring my status to 'tense'. I then went out the backway, exited the alley and noticed a subway entrance, which I decided to see if I could take, and yup, it was yet another way out. :D

Finally I tried again, this time wanting to see what would happen if I just bolted out of the place, I exited the bathroom and immediately a sequence opened up where I bumped straight into the waitress who screamed, the cop got up and asked what was wrong as I quickly rushed out the back. With the cop checking the crime scene after he had been told I'd just come out of the men's room I took my time to see if that mysterious bum was in the alley, sure enough there he was. I got enough time in to take a look at him which merely brought forth the comment from the character 'hmm, he looks homeless' and I then took the subway out again.

Bottom line. Fahrenheit looks brilliant and I'll definitely be picking it up, it's released this Friday. :D

Suity - September 13, 2005 07:10 AM (GMT)
I'd love to get this game and F.E.A.R. but my computer has these issues where it won't play games and just crashes to desktop. The graphics card probably isn't good enough anyway.

Comrade Natrak - September 13, 2005 08:59 AM (GMT)
You have a PS2, don't you Suity? You could always get Fahrenheit for that. :D

borgster101 - September 13, 2005 10:56 AM (GMT)
I cant believe its coming out so soon? Especially since there hasnt been any reviews, except for one I think. So is this one of those PAL release before NTSC games?

markymark - September 13, 2005 12:04 PM (GMT)
Wow, I'm very keen for this after reading what you guys have been saying about it. I remember reading about it ages ago and thinking it would be cool. But I had forgotten all about it until reading Hyper's review. So this Friday ey? There goes my weekend :D

Only concern I have is the PS2 loading times. I found Broken Sword almost unplayable having to wait a minute and a half for each scene to load. Drove me insane. Hope this is better.

Suity - September 13, 2005 12:30 PM (GMT)
QUOTE (Comrade Natrak @ Sep 13 2005, 06:59 PM)
You have a PS2, don't you Suity? You could always get Fahrenheit for that. :D

Oh it's coming out on PS2 is it? I thought it was only Xbox and PC. Well I may have to pick it up, perhaps at a later date though, I've got to many other games I already want.

How will the PS2 handle this game though? Any reviews of it on that format?

/backslash - September 13, 2005 02:12 PM (GMT)
The average score on MetaCritic has been 90 out of 100. Though this is only based on 3 reviews so far. All of which gave the same score, Hyper gave it 93 if anyone's interested.

If the PC/PS2 price is anywhere around the $50 mark (PC games usually go quite low quickly). I'll surely be picking this up

Some various comments from MetaCritic:

"Probably the most enjoyable, forward-looking and thoughtful piece of videogaming we've played in this or in any year. We never thought we'd say this, but it's a real step forward for the adventure game genre."

"Easily a contender for game of the year and, potentially, the last great piece of original gaming left for current-gen Xbox owners to discover."

"Fahrenheit heralds the renaissance in adventure games. The puzzles are logical and use common sense. The cinematic feeling, excellent voice acting, gripping action sequences and excellent audiovisual elements complement the tightly woven plot. The story and scene’s change according to the players choices and actions, which has often been talked about, but rarely implemented as well as in Fahrenheit. The game proves that adventure games are not dead, they just needed to find a way to adjust."

edit: Hmm, the american NTSC PS2 version is only $52. Though it'd cost me $12 to ship it over here.

borgster101 - September 14, 2005 02:43 AM (GMT)
So if the NTSC version is coming out now as well, where is Gamespot's review? or IGN's?

DJ-Civic - September 14, 2005 05:29 AM (GMT)
I'm sure the game will be reviewed this week, or shortly there after. I'm also still debating whether to get this on PC or Xbox... I heard the game's controls are mosre suited to consoles.

Comrade Natrak - September 14, 2005 09:06 AM (GMT)
I'd imagine so, walking around with the keyboard is an absolute pain. The context sensitive mouse movements are fine though.

[DZ] - September 14, 2005 09:13 PM (GMT)
I'll probably be getting the PS2 version of the game but for all of you who prefer playing on PC I've got one word for you: SmartJoy.

BrotherEstapol - September 15, 2005 12:06 PM (GMT)
QUOTE ([DZ] @ Sep 15 2005, 07:13 AM)
I'll probably be getting the PS2 version of the game but for all of you who prefer playing on PC I've got one word for you: SmartJoy.

Keyboard & Mouse > Gamepads

I've got a Smartjoy and a Xbox>USB converter, and the only thing I've used them for is playing old SNES and N64 games. :P

Comrade Natrak - September 15, 2005 03:41 PM (GMT)
QUOTE (BrotherEstapol @ Sep 15 2005, 10:06 PM)
QUOTE ([DZ)
,Sep 15 2005, 07:13 AM] I'll probably be getting the PS2 version of the game but for all of you who prefer playing on PC I've got one word for you: SmartJoy.

Keyboard & Mouse > Gamepads

I've got a Smartjoy and a Xbox>USB converter, and the only thing I've used them for is playing old SNES and N64 games. :P

Take your stupidity elsewhere. Fahrenheit does not play well with others when given a mouse and keyboard.

[DZ] - September 15, 2005 08:35 PM (GMT)
I find that playing 3rd person action/adventure games (excluding RPG's) on PC with the M/KB is not fun. A pad is the way to go play for me.
For everything else of course (FPS, RTS etc), the M/KB combination is best.

borgster101 - September 16, 2005 01:18 AM (GMT)
QUOTE (borgster101 @ Aug 2 2005, 01:50 PM)
QUOTE (DJ-Civic @ Aug 1 2005, 08:38 PM)
QUOTE (borgster101 @ Jul 31 2005, 11:15 PM)
Yeah the game looks best played with a controller.

PLEASE explain!

:P

I was refering to elprez's statement about the PC version, i.e. he mentioned playing the PC version using an Xbox controller :P .

We have already had this discussion :P

BrotherEstapol - September 16, 2005 08:24 AM (GMT)
QUOTE ([DZ)
,Sep 16 2005, 06:35 AM] I find that playing 3rd person action/adventure games (excluding RPG's) on PC with the M/KB is not fun. A pad is the way to go play for me.

Well mouse control owns over joystick, and most 3rd person games(unless they are lame ones that use locking systems) I find to be significantly easier with a mouse.

QUOTE (Comrade Natrak @ Sep 16 2005, 01:41 AM)
Take your stupidity elsewhere. Fahrenheit does not play well with others when given a mouse and keyboard.

Play well with others?

[DZ] - September 16, 2005 08:43 AM (GMT)
You have got to stop that "i am l33+" thing you have going on. It's a lame excuse. Imagine playing a 3rd person platformer WHERE YOU DON'T ALWAYS SHOOT THINGS! with a KB/M combination. Like play Mario with a mouse! Thats impossible. And from what I've read, Farhenheit is not all shooting.

Comrade Natrak - September 16, 2005 08:52 AM (GMT)
met·a·phor Pronunciation Key (mt-fôr, -fr)
n.
1. A figure of speech in which a word or phrase that ordinarily designates one thing is used to designate another, thus making an implicit comparison, as in “a sea of troubles” or “All the world's a stage” (Shakespeare).
2. One thing conceived as representing another; a symbol: “Hollywood has always been an irresistible, prefabricated metaphor for the crass, the materialistic, the shallow, and the craven” (Neal Gabler).

rampaging_geek - September 16, 2005 08:58 AM (GMT)
It can definetely vary from title to title.

For instance, Max Payne would be better with keyboard and mouse, but a game like Splinter Cell would be better with controller.




Hosted for free by InvisionFree